![]() He waits patient and potent, for the stars to be right. After summer is winter, and after winter, summer. For his hand is at their throats, and they see him not. He once ruled where the feeble gods of Earth rule now, and where they now rule he will rule again. The wind gibbers with his voice, and the earth rumbles with his thoughts. He erodes the minds of the weak, and emboldens the mad. For him the sleep of aeons is as but a momentary stillness, and in his dreams he speaks to those who would listen. In his house at R'lyeh, dread Cthulhu waits dreaming. Ph'nglui mglw'nafh Cthulhu R'lyeh wgah-nagl fhtagn. If Cthulhu is below 20% Health, this ability does not damage Cthulhu but all Ally effects are reduced by 50%.ĭamage: 120 / 140 / 160 / 180 / 200 (+20% of your Magical Power)Īlly Healing: 5 / 6 / 7 / 8 / 9% Max Health This ability damages Cthulhu for 4% of his Maximum Health. Enemies are also hit, taking more damage the closer they are to Cthulhu. Transfuse (Ultimate Form): Cthulhu transfuses his own life force into the area around him giving Allies Health, Movement Speed and Power. Enemies hit by Cthulhu or the projectiles gain 1 stack of Torment.ĭamage: 70 / 110 / 150 / 190 / 230 (+30% of your Magical Power) The projectiles follow at a slightly slower pace but travel further, damaging enemies as well. Rushing Terror: Cthulhu creates two twisting projectiles at his sides as he unfurls his wings and charges forwards, damaging, stunning and knocking away enemies hit. Protection Reduction: 4% stacking up to 4 times This ability does not proc item effects.ĭamage: 100 / 140 / 180 / 220 / 260 (+25% of your Magical Power) These projectiles damage enemies and apply a stacking Protection Reduction debuff. Sever (Ultimate Form): Cthulhu swipes down at the ground beneath him, creating 3 large projectiles. Successfully consuming Insanity permanently increases the base mitigation of this ability.ĭamage: 100 / 150 / 200 / 250 / 300 (+40% of your Magical Power)Īttack Speed Slow: 20 / 22.5 / 25 / 27.5 / 30% for 3s This ability applies 1 stack of Torment, 2 if the enemy hit is facing Cthulhu or Fears them instead if they are afflicted with Insanity. Enemies hit by this ability also do reduced damage to Cthulhu for 6s. If Cthulhu is below 20% Health, this ability does not damage Cthulhu but all Ally effects are reduced by 50%.Sanity Break: Cthulhu sends out a terrifying blast of energy, dealing damage to all enemies hit and reducing their Attack Speed. ![]() Mire Duration: 3s after ability cancel/endĭevastate (Ultimate Form): Cthulhu fires a devastating blast of psychic energy that damages and knocks up enemies.ĭamage: 140 / 175 / 210 / 245 / 280 (+20% of your Magical Power)ģ B Rushing Terror: Cthulhu creates two twisting projectiles at his sides as he unfurls his wings and charges forwards, damaging, stunning and knocking away enemies hit. Cancelling the ability early stops The Mire from growing or the portal from firing additional shots.Ībility Type: Circle, Crowd Control, Damageĭamage per shot: 60 / 105 / 150 / 195 / 240 (+30% of your Magical Power) The first shot also Slows enemies while the second Roots them, both hits applying 1 stack of Torment. While Cthulhu channels, The Mire continues to grow as the portal fires out two masses of corruption that hit and damage all enemies in the field. Protection Reduction: 4% stacking up to 4 timesĢ A The Mire: Cthulhu summons a portal creating a slowing field of eldritch mire at the target location. ![]() 1 X Sanity Break: Cthulhu sends out a terrifying blast of energy, dealing damage to all enemies hit and reducing their Attack Speed.
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